News

A former lead writer at BioWare explains how the teams behind the studio's two major franchises worked largely separately and ...
According to Gaider, the staff working on these two franchises didn’t get along, creating a divided environment within the studio. Gaider said, “For a long time it was basical ...
According to former lead writer David Gaider, tension between dev teams led to friction at BioWare. Former Dragon Age series ...
Were very anti-RPG, in fact. Yet they wanted me to wave my magic writing wand and create a BioWare quality story without giving me any of the tools I'd need to actually do that." Ultimately ...