The Witcher 4's director, Sebastian Kalemba, wants to focus on building strong NPCs that will make the game feel more ...
The Witcher 4 director teased the importance of NPC interactivity within the game to help create a more immersive world.
Director Sebastian Kalemba has stated that while big franchises often do overlap in transmedia, The Witcher 4 won't "rely on it". Executive producer Gosia Mitrega backs up that statement by ...
CDPR's flair for crafting brilliant open worlds is no secret, but it's never occurred to me that maybe these worlds were the ...
"We have this rule," game director Sebastian Kalemba tells Gamertag Radio co-host Parris Lilly in a recent interview, "to ...
The Witcher 4 director Sebastian Kalemba told IGN that the company's Cyberpunk 2077 ordeal has changed the way it structures its game development. "The way we produce right now has changed in a ...
Ciri is the star of The Witcher 4, and CD Projekt Red’s game director Sebastian Kalemba and narrative director Philipp Weber say she deserves a ‘great’ story in the RPG. Kalemba and Weber ...
That's because romance is "a part of the way we make games," director Sebastian Kalemba tells GameSpot in a new interview. "It is a part of human nature. It's a very normal thing. Without that ...
Sebastian Kalemba sat down for an interview with Parris Lilly to discuss the game and CDRs approach to NPCs in The Witcher 4 ...
like the village showcased in the trailer Game director Sebastian Kalemba said the team "want to deliver a super compelling experience" When discussing the game's open world, Mitręga confirmed ...
CD Projekt Red definitely has the ‘bigger, better, more advanced’ aspect of a AAA sequel underway, then. But sequels are also about continuing the story, and while The Witcher 4 is the start of a new ...