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Most games on the PS2 don't even use CG movies anymore because the PS2 engine generates enough polys and textures to create excellent looking in-game cutscenes. The difference between Maximo's in ...
Scores of games have seen this evolution, with the “Super Mario Bros.” and “Legend of Zelda” series being the most notable, and “Maximo: Ghosts to Glory” continues the mass migration of classic series ...
Maximo 2 gets off to a good start by keeping ... continue to breathe life into what is otherwise a fairly conventional PS2-era engine. Just glancing over the top of my laptop at the game paused ...
We bear the scars even now. In his six years at Capcom, he's overseen the Maximo series' inception from N64, to Dreamcast, and finally onto the PS2. Clearly proud of the sequel, he wants you to ...
get your girl back! Maximo is reminiscent of many of the old Capcom 2D platform games such as Ghouls n Ghosts, but the concept is revamped for the PS2 and done in crisp 3D graphics. The game is ...
Maximo vs. Army of Zin takes place eight months after his first adventure. In their search for Sophia, Maximo and Grim run into the Army of Zin. The Army of Zin is a clockwork army powered by ...
GameSpot may get a commission from retail offers. Maximo began its life as a Nintendo 64 game, but its development quickly shifted to the PlayStation 2 when it became obvious that Nintendo's ...
conquer without risking their sanity, Ghosts ‘N’ Goblins was one of the few challenging games released in a world that was slowly going soft.