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The global Game-based Learning Market is projected to grow from USD 6.23 billion in 2025 to 17.82 billion by 2030, at a CAGR ...
And that's where gamification comes in. "Gamification is about creating positive feedback loops," he explains. "If you can make digital experiences feel rewarding, even in small ways, you ...
Axonify has appointed Melissa Burghardt as Chief Executive Officer. Co-founder Carol Leaman will continue supporting the company as a Board member. I’m excited to guide Axonify’s next phase of ...
By blending gamification principles and experiential learning into my practice—with individuals, teams and students—I've seen remarkable transformations that traditional methods rarely achieve ...
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