Starting Pixel Live explores AI in virtual production, from previs and digital humans to look development and accessibility.
Alpaca3D brings live bake previews, UV constraints and map baking to Windows, with optional Blender and Maya bridges.
FrameRef tackles large reference collections with portals and AI tagging. It keeps your board navigable with voice memos and mind maps.
Cinema 4D 2026.2 brings a clothy viewport brush, a darker sky, and a truckload of bug fixes. Your crash logs may feel lonely. Cinema 4D 2026.2.0 comes with new modelling (especially for cloth) and ...
Blackmagic’s updated Resolve 21 reference manual documents editing, colour, Fusion, Fairlight, codecs, APIs and delivery across 4,443 pages. Blackmagic Design has published an updated DaVinci Resolve ...
Cinema 4D 2026.4 adds a built-in MCP server, letting AI assistants operate within the app while keeping scene data editable.
Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
MechaPaint 2.0 combines PBR painting, physical-paint matching, photo-derived geometry, local AI and engine delivery.
Join HSHL as a Research Associate for ProSys OSVP and help develop digital twins for virtual production stages; apply soon for a full-time role.
Blender Higgsfield AI moves into the viewport with editable scene tools, cloud generation and a workflow built around credits ...
Join DigiLoc at HSHL: research digital filming locations with Unreal Engine. Explore the role and benefits, and apply by 20 October 2026.
Workflows Slate turns metadata into reusable burn-ins and slates inside SGO’s automated dailies, VFX and delivery pipelines.
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