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We see that four squares around the King are protected only by the King: g7, h7, f8 and h8. The h8 square is difficult to reach for the White pieces as the h7 pawn is on the way.
The opponent’s Lance, King, and Pawn are forming a vertical line at the edge of the board. ... The goal is to place the King in checkmate while simultaneously protecting the pieces performing it.
Passed pawn — A pawn with no opposing pawns on the same or adjacent files between it and the eighth rank. Colloquially called a “passer.” Piece — A rook, bishop, knight, pawn, king or queen.
Claims space in the center - just like the king's pawn opening we discussed earlier. Central squares are prime real estate in ...
White has to move the king, but it can't move the king to H3 because that would result in checkmate on the very next move by black sliding the rook over to H4. So the only real move for white is ...
Visually, Shotgun King sticks with a retro pixel art style—there’s even a filter for a CRT effect for the screen. Graphics are kept relatively simple, however, with only about three colors ...
Also, if the White King decides not to capture and moves to f3 (the only square), Black would then play Qh1# checkmate. From here after, White captures the bishop with his knight, the game ...