I'm using the mouse to rotate a first-person camera. My basic algorithm is to see if the current mouse x coordinate is > or < than the previous one and to respond accordingly. The problem I'm having ...
Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
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