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The Rules We Break, the latest book from Eric Zimmerman, professor of game design at the NYU Game Center and award-winning designer, explains why. “The 21st century might be termed a Ludic Century,” ...
Amabel Holland, a forty-one-year-old board-game designer from Dearborn, Michigan, believes that a chance discovery at a comic-book store saved her life. In 2010, she wandered into the shop with ...
Meeple Mountain on MSN8d
Feya's Swamp Game Review
I’m addicted to connections—board game design and criticism give me that special hit because games are dialectical. Their ...
These two major changes saw a huge upsurge in creativity in the board game design space that would rocket over the next ten years, leading to a slew of all-time classic board games in the mid-'00s ...
To date, he has designed 15 published games — not counting expansions or reprints — including his signature Century series of games, which ranks No. 260 on BoardGameGeek.com, a popular board ...
The first solo board games emerged from the wargaming scene of the ’80s and ’90s. Seemingly inaccessible by design, these early one-player games typically centered on micromanaging units ...